Quick Workflow: Building a Character in iClone Character Creator Lite

Quick Workflow: Building a Character in iClone Character Creator LiteCreating a polished character quickly is possible with iClone Character Creator Lite. This streamlined version of Character Creator gives beginners and hobbyists the core tools needed to sculpt faces, customize bodies, apply clothing, and export characters for animation — without the complexity (or cost) of the full Pro version. Below is a concise but thorough workflow to take you from a blank base to a ready-to-animate character, plus tips to speed up the process and common pitfalls to avoid.


Overview of the Workflow

  1. Prepare project settings and references
  2. Choose a base character and adjust proportions
  3. Sculpt facial features and expressions
  4. Customize skin, hair, and clothing
  5. Retopology, UVs, and texture considerations (where applicable)
  6. Rigging and export for animation

1. Prepare project settings and references

  • Start by creating a new project and set the units (usually meters) and frame rate that match your target pipeline (24/30/60 fps).
  • Gather reference images: front and side facial shots, body references, clothing style, and color palette. Having references visible while sculpting speeds decisions and keeps proportions consistent.

2. Choose a base character and adjust proportions

  • Open Character Creator Lite and load a base template (male, female, or neutral). These templates are designed to be morph-friendly and animation-ready.
  • Use the quick sliders for height, weight, and body proportions to block out the silhouette. Focus on broad shapes first; getting proportions right early saves detailed sculpting time.
  • Adjust limb lengths, torso height, and head size to match your reference. Use symmetry while blocking out to keep the mesh consistent.

3. Sculpt facial features and expressions

  • Switch to the face editing mode. Character Creator Lite includes morph sliders for nose, eyes, mouth, cheekbones, jawline, and more. Work from large to small: overall face shape → major features → finer details.
  • For unique features, combine multiple sliders subtly rather than pushing a single slider to extremes, which can produce unnatural results.
  • Test expressions with the built-in expression presets to ensure the face deforms well. Adjust morphs if necessary to avoid clipping during smiles, frowns, or eye squints.

4. Customize skin, hair, and clothing

  • Skin: Choose a base skin material and tweak color, roughness, and subsurface scattering (if available). Use texture layers for blemishes, freckles, and makeup. Subtle variation in skin tone improves realism.
  • Hair: Lite often includes standard hair assets or base styles. Select a hairstyle that matches the character’s personality. If detailed strand-level hair isn’t available in Lite, choose well-fitting hair cards and adjust color and glossiness.
  • Clothing: Pick garments from the included library. Resize and fit clothing to the body proportions. Use layering (undershirts, jackets, accessories) to add realism. If clothes require adjustment, use cloth-fitting tools or basic morphs to reduce clipping.

5. Retopology, UVs, and texture considerations

  • Character

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